30-Apr-07 21:54:56
Famitsu.com has put up four new screenshots as well as some details about Namco Bandai's upcoming Wii title Mobile Suit Gundam: MS Front 0079. You can skip ahead to the screenshots at the bottom of the article, but first, the details. Be warned, however, that what follows is merely what we could glean from a web-based translation of the Famitsu article.

Anyway, in Mobile Suit Gundam: MS Front 0079, the Wii's Nunchuck controller will be used to move the Mobile Suits, and the Wiimote will be used mainly for aiming. The Wiimote's C button apparently turns on a lock-on mode. Once you've got the target locked in your sights, you can shoot by pressing the B button on the Wiimote.

When you're close enough to the enemy, a "grapple possibility" signal will flash onscreen. You can then switch to your melee weapon by pressing the A button. Vertical slashes are done by slashing upwards or downwards with the Wiimote. Guarding is executed by pressing the B button while within melee...
Source: QJ.Net Wii
30-Apr-07 21:15:00
Filed under: News

Oh, Nibris. We recently had some real-looking videos of what appeared to be a real game on the DS. But all we've had about their Wii game Sadness recently is bad news (and responses to bad news). Well, they seem to be back on track with Sadness, or at least they're back on their uniquely Nibris track of showing a few tidbits of artwork, but no screens and no evidence that there is any game at all.

For what it's worth, the artwork looks okay. We're glad work is being done on this game at all. Do you think the issue with Sadness is that Nibris has been unusually transparent with the earliest stages of their game design, leading to the impression that it's been a really long time without seeing anything? Or is it just that they're really late getting to showing any real content? Check out the artwork after the break, and feel free to discuss what has become an impromptu Wii Warm Up in the comments thread....
Source: WiiFanboy
30-Apr-07 20:30:00
Filed under: Peripherals, Controller
We didn't even know that acessories manufacturer Intec was working on a Wii remote charging station until we saw one listed for sale earlier today. Much like Nyko's cradle, Intec's dock comes with two rechargeable battery packs and a base that lights up to signal when it's in use. That's about where the similarities between the two end.

Intec's dock does away with the AC plug and allows you to conveniently charge the battery packs via USB instead. Adding onto its appeal, at $25.00, the dock comes in $5.00 cheaper than Nyko's. Sounds like an easy choice between the two, right?

Where Intec's dock fails is its inability to charge both battery packs at the same time. You can't even charge the packs while they're in locked in the controllers! Those two slots for the remotes? Just for display! If you want to recharge a battery pack, you have to remove it from the controller and plant it into the dock.

This sort of half...
Source: WiiFanboy
30-Apr-07 19:46:00
Filed under: Gaming, Handhelds, Laptops, Peripherals, Tablet PCs

As if the influx of products like the Wiimote, SIXAXIS controller, and DoCoMo D904i series of handsets hadn't yet convinced you that motion control is the future of PC input (well, either that or knuckle rapping), BT is currently field testing a USB dongle that promises to bring the excitement of gaming to boring computing tasks. Like other implementations before it, the so-called Balance technology uses a small accelerometer to translate various tilts and movements of a connected laptop or UMPC into certain commands, letting you violently shake your expensive gear to do something as simple as empty the trash. Actually, the current trials aren't meant to enable an even lazier lifestyle for your average geek -- at least in the short term -- but rather to give disabled individuals a way to hop on the mobile computing bandwagon without having to deal with finicky trackpads, control nubbins, or onscreen thumbboards...
Source: Engadget
30-Apr-07 19:00:28

The super-secret video store in a box, Vudu, had its coming out party this weekend. One of the things that piqued everyone's interest—aside from the 5,000 movies that will be available on demand from seven Hollywood studios and a gaggle of indie distributors—is that the box will work on a peer-to-peer style distribution network based on 42 patents owned by the company. The Vudu network, explained, and Robert X. Cringely's mis-prognostication, after the jump...

The Vudu hard drive will be automatically pre-loaded with the beginning portions of several different movies. The choice of which movies to send down the ethernet pipe will be based on predictions about what you are most likely to watch (new releases, for example). That media will also be seeded, via the Vudu network, to other boxes. That makes it much easier for the network to meet the potential demand for a new release. This would work with both full-length features or just the beginning of a mov...
Source: Gizmodo
30-Apr-07 18:50:39

Perhaps the reason why Tony Montana is always angry is because nobody ever wanted to say "Hello" to his little friend. Apart from all the backstabbing and criminal activities and the various drug-related problems, that is. Whatever the reason, players will be able to harness the man's rage as they blow their way through the opposition in Scarface: The World Is Yours.

Bloody, intense, and touting the badge of an M-Rated game, Scarface: The World is Yours for the Nintendo Wii video game console puts players in the role of Tony Montana as they try to conquer Miami's criminal underworld. Featuring a riveting, event-driven gameplay style, Scarface: The World is Yours also makes use of the Wii's innovative Wiimote and Nunchuck controller combo.

Radical Entertainment's Scarface: The World is Yours is slated for a summer release. In the meantime, check out the new screenshots below.

   
   


Source: QJ.Net Wii
30-Apr-07 17:48:31
We still have no word if the previously announced retro video game titles for Virtual Console (VC) Japan will ever make it to other territories. But don't fret because we have an update for Wii fans living in North America, as your Wii Shop Channel will be updated, as always, this Monday.

At around 9 a.m. PST, you should be able to see three more classic titles added to the lineup. Their details, console of origin, and pricing are as follows:
Castlevania (NES, 1 player, 500 Wii Points): Make your way through six monstrous floors filled with bats, ghosts, zombies and every kind of ghoulish creatures you can imagine. Use the legendary whip Vampire Killer and a host of deadly weapons to battle your way to Dracula's chamber.The Legend of the Mystical Ninja (Super NES, 1-2 players, 800 Wii Points): Together, Kid Ying, a daring young mystical ninja, and Dr. Yang, master of the invincible spirit transformation, must overcome 10 levels of the Dragonbeast to save Princess Yuki...
Source: QJ.Net Wii
30-Apr-07 14:45:00
Filed under: How-tos, Mods, Tech stuff, Controller

Now that you've seen it and had ample time to let the desire for such a controller for your own self sink in, we bring forth the instructions for you to accomplish such a mammoth feat as creating a wireless NES controller that will work with your Wii. Of course, this isn't for the faint of heart: you're going to have to do some soldering. And not only that, but you're going to have to have an extra NES controller sitting around to try this on. We'd hate to think you wrecked your only NES pad trying to attempt this.

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Source: WiiFanboy
30-Apr-07 14:44:00
Filed under: Gaming, Peripherals, Wearables

Pushing the envelope is what it's all about, and for companies cranking out Wiimote-like devices to make gaming and PC experiences more eventful, even that's not enough to satisfy a bevy of outfits with their eyes set on getting biofeedback into games. Companies such as Emotiv Systems, CyberLearning, and our old friend NeuroSky are all looking to take advantage of the public's current curiosity about thought-controlled (and influenced) gaming by offering up electrode-laced headsets that read a variety of brain impulses to effect gameplay. Essentially, these gel-free caps rely on technology such as electromyography (EMG), which records twitches and other muscular movements, and electrooculography (EOG), which measures changes in the retina, in order to change the way games are experienced. For instance, a nervous, uneasy GTA player would barely be able to aim at his / her enemies, while a daydreamer would have a hard time staying o...
Source: Engadget
30-Apr-07 14:00:00
Filed under: News, Screens

Big Bubba isn't your usual club owner. Oh no, he's a man of vision and a man with a dream. That dream? Create the best club the desert sands of Nevada have ever seen. This is the setting for King of Clubs, the latest title coming to the DS, Wii, PSP, PS2 and PC this Summer. Oxygen Interactive describes the title as a "fun and engaging trick-based action puzzle game," full of 96 levels, including 10 multi-level challenges.

For more screens, check past the post break.







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Source: WiiFanboy